Sunday, September 24, 2006

Blind Girl's Bluff

Well as promissed here's a posting on the development of the Blind Girl's Bluff illustration.
It's the third in a series of pieces that I've been working on for quite some time now. The first two I finished about 3 years ago, so this one has been a long time coming. For the first two check my previous posting.


The level of detail on these is quite high so I had to ink the different parts seperately and re-assemble the thing in illustrator.


Since this is going to be blown up to a large size I'm going to have to convert this bit to vectors by hand. I sometimes use Adobe Streamline to convert the scans to vectors but this needs to be tight all the way up to the 110 x 145 cm of the final size.


This skull is only going to be little ornament at the top of the composition and only about a third the size of the portrait of the nurse. So that's why I couldn't fit all of it on one piece of paper. And even if I could, scanning that bastard would be a real pain in the ass on my little A4 Epson scanner.


The lettering is always a fun part to work on. Here I did a sort of faux-sanscrit roman to help hint at the cultural background of our leading lady.


Most of the different elements have been inked and scanned. I'm about half-way through vectorizing the scans, and then I can seriously start coloring it. I already did some tests but that jealded nothing satisfactory.
Anyweay I'll keep you posted on the progress.

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